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It's true: Beyond plotting and executing well-chosen Fusion attacks - attacks pairing two heroes into a single powerful, extended, point-racking combo - there's not much sophistication in the combat system. Marvel mavens who enjoyed past-generation console titles like the two God of War games will, however, feel right at home. They'll be the same people who were disappointed in the action element of the original Ultimate Alliance, as it's the same basic system. No doubt a reasonable fraction of Marvel fans will be disappointed in the action gameplay of Ultimate Alliance 2. Sure, we well know about Spider-Man and Iron Man, and the Hulk mythos is integrated into our lives almost as much as Ford automobiles and Kleenex tissues, but there's a lot of depth in the Marvel catalogue, and much of it is represented in Ultimate Alliance 2. This serves to remind the gamer what a venerable, broad and diverse presence Marvel has in the American pantheon of comic book heroes. You could run through the principal campaign more than a few times with all the heroes unlocked, never using the same team twice, though it often behooves you to select the most appropriately skilled heroes for your gang of four. Likewise, if you want to max out the skills and powers of even a fair share of the playable superheroes, there's a lot of extra gameplay opportunity. The content is certainly more than sufficient by contemporary standards, especially if you return to play branches of the story, and perhaps pick up additional collectibles, unlocks and Trophies. If you're intentionally working toward a particular trophy, or you'd just like to know how you're managing overall, you don't have to wait until that melodious surprise chime startles you out of your gaming reverie.)įor a campaign-style game with RPG elements, Ultimate Alliance 2 is not overly long, presenting about 12-15 hours of gameplay in the main effort, depending on your strategy and style of play. (Trophies are properly handled, too, with the recently introduced progress bars establishing your pre-Trophy status. The online multiplayer mode is appealing when no one nearby is available, and the Trophies, XP, upgrades and unlocks are all well integrated into the online co-op experience so that as long as all players are playing at, or beyond, the same mission point as their online host, you won't miss out on anything and then have to replay those missions solo to get the goodies. Local co-op plays like a team sports title in that it looks and behaves the same as solo play, but you have the benefit, or sometimes excruciating hilarity, of playing with real-world friends all in the same room.
#MARVEL ULTIMATE ALLIANCE PC LOCAL CO OP OFFLINE#
In practice, with both local and offline co-op multiplayer for up to four players - the total number of any active superhero team - Ultimate Alliance 2 is quite more of a blast playing along with real people, preferably offline in local multiplayer due to the top-down rear camera and team-based principle of movement, there's no real benefit to each player having his or her own exclusive screen. It's a lot of fun, and, commendably, after finishing a mission, even if the final boss fight for that stage was a little tough, or it's a little late in the day, you're engaged to play on. The single-player approach to Ultimate Alliance 2 is action/RPG, heavy on the sore-thumb action, and the RPG elements are still worthy of keeping the automatic XP distribution option switched off. The trivia game is a fair mix of light and deep questions about numerous Marvel superheroes and story lines you can earn at least some XP if you've only seen and remembered a few of the Marvel-licensed movies, even if you've never read the comics - though, of course, you'll have missed out on some of the greatest pop fiction and pop art of our time. It's playable to gamers of only middling Marvel mania.
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For those who know their Marvel universe, HQ has a trivia machine so you can play mini-games that are worth character XP and Trophies. Conversations with other characters acting in NPC mode contribute attribute points, sometimes accumulating toward Trophies. If you care to grind a bit, for XP and missed rewards, you can replay any mission in the HQ mission simulator.
#MARVEL ULTIMATE ALLIANCE PC LOCAL CO OP PRO#
Marvel: Ultimate Alliance 2 is unique: In theory, you can get every ounce of gameplay, including two plot lines - the Pro and Anti-Registration branches - and upgrades, for both team and individual heroes, that are just enough RPG yet not so much that you'll feel compelled to grind.